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Old 11-21-2023, 03:52 AM   #22
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: DFRPG running D&D 5e starting adventures

Quote:
Originally Posted by namada View Post
No, it's not better than anything. It's deeply flawed at the very least because a skill of 16 is considered exceptional & yet our two bandits have skills of 18, when they attack the caravan & the PC's try to defend it as "beginners" with skills of 14.
What skill 18 bandits. All the brigands are 15 or 16, even the Brigand Chief.

Quote:

There is a GURPS LITE for Mgaic - either the 3E Lite version of GURPS, or GURPS Thaumatology, or GURPS Magic. But, accept that means rules-light, meaning there is a lot of GM adjudication. If you don't want lots of GM adjudication, you don't want rules-light. It's that simple.
Magic and Thaumatology are no substitute for a Lite version of magic. The 3e Lite can sort of work but most new players won't be looking through 3e lite if trying to run a 4e adventure.
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