So in the setting this is for, if a character had only Control (Psi Energy) what, if anything, could they do with that?
How does the build:
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Psychic Familiarity (Control Psi Energy (Only for effects conceptually-related to current Familiar, -40%; Meta-Psi, -10%) 1 [10] + Psi Sense 1 (with Signature Sniffer) [13] + Visions (Aspected: Psi activity related to current Familiar) [8] + Modular Abilities (Cosmic; Only for skills et al relating to current or previous Familiars, -30%; ESP, -10%; Requires IQ Roll, -10%) 1 [5] & (Cosmic; Only for skills et al relating to current Familiar, -40%; ESP, -10%; Requires IQ Roll, -10%) 2 [8] + Gestalt Familiarity [1])
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differ in its effects from:
Psychic Somethingness (Psi Sense 1 (with Signature Sniffer) [13] + Visions (Aspected: Psi activity related to current Familiar) [8] + Modular Abilities (Cosmic; Only for skills et al relating to current or previous Familiars, -30%; ESP, -10%; Requires IQ Roll, -10%) 1 [5] & (Cosmic; Only for skills et al relating to current Familiar, -40%; ESP, -10%; Requires IQ Roll, -10%) 2 [8] + Gestalt Familiarity [1])