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Old 11-15-2023, 02:24 PM   #1
Anaraxes
 
Join Date: Sep 2007
Default Re: [Enhanced Senses] Darkness, Night Vision, and flickering

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Originally Posted by whswhs View Post
The -7 is for the case where you've looked at a flashlight, or a campfire, or a torch, and your eyes have adapted to that light
Makes sense. Much like my guess about spotting something else in the dark while looking at the light from a distance. (Hm, I deleted that, didn't I? At least that served the purpose of not further muddying the waters.)

How about a time to readjust? A few seconds, just in my personal experience. Or maybe the penalty fades one point per second, if someone's will to track that. Matters in combat, but negligible when you've got time.
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Old 11-15-2023, 02:51 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: [Enhanced Senses] Darkness, Night Vision, and flickering

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Originally Posted by Anaraxes View Post
Makes sense. Much like my guess about spotting something else in the dark while looking at the light from a distance. (Hm, I deleted that, didn't I? At least that served the purpose of not further muddying the waters.)

How about a time to readjust? A few seconds, just in my personal experience. Or maybe the penalty fades one point per second, if someone's will to track that. Matters in combat, but negligible when you've got time.
My experience is that it takes minutes, not seconds.
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Old 11-15-2023, 03:27 PM   #3
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Enhanced Senses] Darkness, Night Vision, and flickering

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Originally Posted by Anaraxes View Post
How about a time to readjust? A few seconds, just in my personal experience. Or maybe the penalty fades one point per second, if someone's will to track that. Matters in combat, but negligible when you've got time.
It says in the box '2 minutes per -1'. Fast adaptation to changing illumination is mostly between levels that would both be considered 'no penalty' in GURPS (e.g. your typical 'come in from bright sun into a house interior' is dropping from something like 100,000 lux to 1,000).
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Old 11-16-2023, 02:39 PM   #4
Anaraxes
 
Join Date: Sep 2007
Default Re: [Enhanced Senses] Darkness, Night Vision, and flickering

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Originally Posted by whswhs View Post
My experience is that it takes minutes, not seconds.
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Originally Posted by Anthony View Post
It says in the box '2 minutes per -1'.
So it does. That's a reasonable time for cone response. I had in mind the pupillary response, with perhaps the first point or so of the cone adaptation, two or maybe three levels of penalty. I don't have to wait for four minutes to be able to see after crossing from street lights to a normally lit residential room, or when stepping from a dim-to-normal room into a hall with no lights before becoming able to make out the stairs well enough that it's not dangerous to go down them.
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Old 11-16-2023, 03:02 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Enhanced Senses] Darkness, Night Vision, and flickering

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Originally Posted by Anaraxes View Post
So it does. That's a reasonable time for cone response. I had in mind the pupillary response, with perhaps the first point or so of the cone adaptation, two or maybe three levels of penalty. I don't have to wait for four minutes to be able to see after crossing from street lights to a normally lit residential room, or when stepping from a dim-to-normal room into a hall with no lights before becoming able to make out the stairs well enough that it's not dangerous to go down them.
Pupillary response is limited to the equivalent of about 1 level, and mostly doesn't apply in situations where GURPS would assign darkness penalties in the first place because your pupils are fully distended even at the brighter level of illumination. The examples I can see of for rapid adaptation are mostly either "to bright to have darkness modifiers in the first place", such as sunlight to indoors, or "simple enough that it doesn't actually matter that your vision isn't entirely adapted".
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