Quote:
Originally Posted by Rupert
Hence why I'd allow it as a complementary skill only. AK lets you know what's along the path the bad guys seem to be taking, so you can choose the best spot on the path, rather than having to pick the best you've seen 'so far' and potentially miss out on the perfect spot that's just up ahead.
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Yeah, this works for me; but I wouldn't let the group go too far with it...
Quote:
Originally Posted by Varyon
Survival is noted as being useful for recognizing and avoiding hazards, which means you might be able to use it to find exploitable hazards ("This hill is primed for a rockslide," "This area just off the path will swarm with fire ants if disturbed," etc)...DF16 notes that Survival can be used to estimate the amount of time needed to get from point A to point B, given the terrain, which might help them time their ambush if they have enough information ("The bandit camp is located here, they'll be leaving at that time, which means they'll likely arrive at the ambush point around this time"). In fact, checking that book has rules for using Survival (and other skills) to use natural hazards against your foes, so would be worth a look for your party.
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Now
this is why I thought of Survival in the first place! As a "prep" skill for a final Tactics roll.