Quote:
Originally Posted by Pursuivant
Survival might be handy for noticing less than obvious problems with an otherwise good ambush site, like stinging nettles or nests of stinging ants. It might also be good for keeping the ambushers warm and dry (or whatever) as they lurk or for making sure that the party doesn't make stupid mistakes if they have to set up camp along the way.
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There are a few other potential uses. Survival is noted as being useful for recognizing and avoiding hazards, which means you might be able to use it to find
exploitable hazards ("This hill is primed for a rockslide," "This area just off the path will swarm with fire ants if disturbed," etc). It can also be used for making and setting traps - they're intended for wild game, so won't be quite as effective against people, but should still be useful (and while your Survival won't be as good for hiding them from human senses, your allies' Camouflage will have you set there). DF16 notes that Survival can be used to estimate the amount of time needed to get from point A to point B, given the terrain, which might help them time their ambush if they have enough information ("The bandit camp is located
here, they'll be leaving at
that time, which means they'll likely arrive at the ambush point around
this time"). In fact, checking that book has rules for using Survival (and other skills) to use natural hazards against your foes, so would be worth a look for your party.