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Old 11-03-2023, 09:35 AM   #15
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Greater-Greater Magic Items

Quote:
Originally Posted by timm meyers View Post
Glass Time Heart

This ancient relic has many origin stories and myths surrounding its creation. Some say it is a magical device from another world. Others say it is the celestial organ of a dead god. No matter the truth, the epic power contained in this item is immense.

A large irregular globe about the size of a basketball. The surface is like a translucent crystal showing a milky mist like interior infused with an ever changing kaleidoscope of lights.

The object requires 2 hands to hold and weighs a surprising 30lbs. Any player holding the Heart may invoke its power during their action phase with a 3/IQ roll.
If successful all time stops within the characters MH. The time stop may be extended for 1 ST per additional MH radius. This ST must come from the user and not from mana batteries or other storage devices.
Any and all things except the Heart and holder are stopped and frozen in the moment. The player may immediately take 1 full turn (5 seconds) conducting a movement phase followed by an action phase. Living creatures time frozen do not exert zones of control and due to their frozen state, any attack against them is at +6 DX modifier. Armor or defensive magic still protects (unless any aimed shots rules state otherwise).
This time freeze does not stop physical reaction to any interaction by the heart wielder. ie. water remains liquid but the river is stationary so a player could not walk on it but could swim without the effect of a current.
After the wielder finishes their free turn play will resume exactly when it was interrupted.
The heart if wielded as a weapon during the time stop does 2 handed club damage.
Any living creature not fully within the MH radius of the stop effect performs exactly as the weilder.
That's an interesting relic. It basically give the user a free turn to do what they want. Is there an initial ST cost? You mentioned the area extension of 1 ST per Megahex. Is there also a duration extension? Just asking.

However, the +6 DX modifier for the time frozen subjects could spawn it's own discussion. Is it needed? Certainly, it almost guarantees a hit for all but the lowest of DX which is OK with me. I would have to ask the question, is rolling DX to hit a stationary object required? I would say the answer is YES simply because of the possibility of rolling a 6 or less for crippling and multiple damage hits or the other extreme of automatic misses, dropping, or breaking a weapon.

I recently had to address this when I had a player that busted down a door. Did they even have to roll their DX? I forget what ITL says about it but I required the roll for the reasons that I stated above even if it is almost an automatic hit of a stationary object. Now, I have to check myself with ITL. LOL!
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