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#1 | |
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Join Date: Jan 2022
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#2 |
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Join Date: Sep 2019
Location: UK
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Possibly, it makes more sense now, thanks - I'd looked at your main page and it was all links to stuff about mentalism, stage magic and lock-picking, so I got the wrong idea.
The astrology doesn't seem to be there this time. Is that on purpose? The astrological pattern was kind of awesome. I don't think it was that that was the problem. More the lack of game mechanics causing people to not know what you're trying to do with this. This still seems to be pretty much devoid of game mechanics, in fact more so than last time. Is that one of the things you wanted other people to help with?
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#3 |
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Join Date: Sep 2007
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Are you familiar with Ritual Path Magic? (First appearing in GURPS Monster Hunters, but it has its own book these days.) That might be a place to start with mechanics. RPM's set of "Paths" is different in detail from your list, but they're similar in intent. RPM's partly based on some concepts in GURPS Thaumatology, so that book might also be useful. Thaumatology is generally good to have in your toolbox when you set out to create a magic system.
Use of the words "coincidental" and "vulgar" also make me think of Mage: the Ascension. White Wolf, originally, but there is a GURPS 3e adaptation. You might find some inspiration there. MtA's "Spheres" of magic are again different from your list, different groupings of effects, but that could be altered easily enough. I don't see a PDF in Warehouse23, so either that book never made it to the "Classic" (3e) lineup, or else it's just that the license has lapsed, in which case you'd have to find a used copy. |
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#4 | |
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Join Date: Aug 2007
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However, there are rules about a generically similar form of magic in Gurps Thaumatology. See Sphere magic, though the whole book might be interesting to people interested in creating magic systems.
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Fred Brackin |
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#5 | |
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Join Date: Sep 2007
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(At this point I want a list of existing magic systems in other games that don't have similar GURPS rules somewhere. It would save time trying to find some new angles on gaming magic.) |
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#6 |
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Join Date: Sep 2019
Location: UK
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It seems like, if you were thinking that this was more or less done and were just looking for someone to help you make it into a book, you may have to put that off, yeah, because it's not done by a long streak.
It seems like, there was a lot more of it both fluff and rules last time. Did you not like those bits after all?
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#7 |
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Join Date: Aug 2007
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That could e a little tricky. The chapter in Thaumatology is closer to a kit to build that sort of magic system than a direct port of M:tA. If you allow that level of similarity though there is nothing that comes to mind that you couldn't do with some version of Magic-as-Powers.
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Fred Brackin |
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#8 |
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Join Date: May 2020
Location: Winnipeg, Canada
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Forgive my ignorance, but Sphere magic? I've been through Thaumatology but didn't see a reference... is it another name for Realm magic or something?
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#9 |
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Join Date: Aug 2007
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That seems likely. I didn't get mine out to look.
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Fred Brackin |
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#10 |
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Join Date: May 2020
Location: Winnipeg, Canada
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| Tags |
| magic, thaumatology |
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