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#11 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#12 |
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Join Date: Apr 2005
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I'll add to the chorus saying that Survival isn't particularly relevant, unless the GM decides otherwise.
Survival might be handy for noticing less than obvious problems with an otherwise good ambush site, like stinging nettles or nests of stinging ants. It might also be good for keeping the ambushers warm and dry (or whatever) as they lurk or for making sure that the party doesn't make stupid mistakes if they have to set up camp along the way. It might also allow the group to do things like keep their fires from being obvious if they have to camp near the ambush site. It's just barely relevant if the enemy is having to make Survival rolls of their own, since it might give insights about what the bad guys are doing or how they have to travel. I'll second use of Naturalist as a potential "fieldcraft" skill. In particular, it lets you make little observations about the overall natural environment which can give useful insights. At the very least, it allows you to notice animal behavior which might indicate otherwise undetected human activity, like warning cries or flight. It's definitely complementary to Tracking skill. Tracking skill will tell you what animal made the tracks your following and when, but except for obvious tracks (e.g., lame horse, horse with distinctive shoes) Naturalist is the skill of determining why an animal behaved as it did. |
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#13 |
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Join Date: Aug 2014
Location: Snoopy's basement
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#14 |
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Join Date: Aug 2004
Location: Pioneer Valley
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Another No vote; the skills just cover separate things, and Survival is no more a valid (or an obvious) skill to gauge the tactical potential of an area than that it replaces Farming to gauge the agricultural potential of an area, or Prospecting to gauge the mineral extraction potential of an area. Is there any overriding reason why Tactics would not be the obvious skill to use?
Area Knowledge factoring in? No, not really. It might be useful in knowing that a particular area is good for an ambush, say, but not in knowing exactly why it is, or how to exploit it.
__________________
My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#15 |
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Join Date: Oct 2011
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Thanks for the great advice, all! I accept that Survival isn't a help here.
What the group is trying to accomplish here is ambush the baddies without implicating the hobbits. The PCs have tangled with the baddies before, so there's history. The group's plan was to backtrack half a day (using tracking) along the baddies' trail, and then try to set up an ambush-with the hobbits using their superior Camouflage to cover the PCs. I was originally thinking Survival would help in general to find good terrain. What I'll tell the group now is they need to march as far as they want, and then use Tactics to examine the area they arrive at for the best ambush site. I like the idea of Area Knowledge as a complementary skill-I'll remember that for the future... thom |
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#16 |
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Join Date: Apr 2005
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AK on its own isn't useful for setting an ambush, but it's a huge complementary skill to Tactics skill where the two overlap. Guerilla movements depend on it.
Per the OP's follow-up. One use of Tactics skill is to use the hobbits as scouts and signalers. Only a few of them need to go with the PCs.. Use of Tactics skill in this case means effective deployment of friendly local non-combatants. First, use Intelligence Analysis to interview hobbits who saw the bad guys attack and suss out their exact capabilities. Second, arrange a meeting where the PCs ask the hobbits for local areas which fit stated criteria for an ambush (e.g., "A place where the road to X bends sharply." "A forest or sufficiently high wall by the roadside at the top of a hill which could provide concealment.") and take suggestions from the hobbit with the best Area Knowledge skill (with maybe a +1 or +2 bonus for members of the crowd). Tactics is the key here, with Leadership or Diplomacy to run a meeting where tensions might run high. Next, the leader of the operation needs to figure out how to deploy his signalers and scouts and how they can communicate. Do they lay subtle traps along the road (e.g., making a muddy patch of dirt road even muddier or using Traps and Naturalist to make a deadfall seem like random bad luck.)? That's also a Tactics roll, possibly with Leadership to get hobbits to follow potentially difficult or dangerous orders. Finally, the PC take just enough hobbits to help them camouflage and conceal themselves at the ambush site. Cue scene of locals making themselves invisible at will and loudly criticizing the PCs attempts. Dispersed hobbits who "just happen" to be near the road the baddies are likely to travel are easier to dismiss (or have a better chance of escaping notice if they have to remain hidden) than the PCs or a large group of hobbits. For the hobbits Area Knowledge, Naturalist, Mimicry (Animal Calls), Observation, Tracking and Traps might be useful in addition to the usual Camouflage and Stealth. Add Hiking or Running if they have to cover a lot of ground fast. Depending on how much time and effort you want to put into the adventure, you could come up with stats for half a dozen willing volunteers with a mix of potentially useful skills and let the players figure out how to best use them. Last edited by Pursuivant; 11-04-2023 at 12:03 AM. |
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#17 | |
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Join Date: Jun 2013
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Quote:
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GURPS Overhaul |
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#18 |
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Join Date: Aug 2004
Location: Wellington, NZ
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Hence why I'd allow it as a complimentary skill only. AK lets you know what's along the path the bad guys seem to be taking, so you can choose the best spot on the path, rather than having to pick the best you've seen 'so far' and potentially miss out on the perfect spot that's just up ahead. Naturalist would be similar - it lets you look at the land and be able to tell that there's some nice terrain coming up that you could use, so that helps your Tactics roll (assuming the AK/Naturalist user didn't mess up their roll and give bad advice, of course).
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#19 | ||
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Join Date: Oct 2011
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| Tags |
| ambush, stealth, survival, tactics |
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