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#14 |
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Join Date: May 2020
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Glass Time Heart
This ancient relic has many origin stories and myths surrounding its creation. Some say it is a magical device from another world. Others say it is the celestial organ of a dead god. No matter the truth, the epic power contained in this item is immense. A large irregular globe about the size of a basketball. The surface is like a translucent crystal showing a milky mist like interior infused with an ever changing kaleidoscope of lights. The object requires 2 hands to hold and weighs a surprising 30lbs. Any player holding the Heart may invoke its power during their action phase with a 3/IQ roll. If successful all time stops within the characters MH. The time stop may be extended for 1 ST per additional MH radius. This ST must come from the user and not from mana batteries or other storage devices. Any and all things except the Heart and holder are stopped and frozen in the moment. The player may immediately take 1 full turn (5 seconds) conducting a movement phase followed by an action phase. Living creatures time frozen do not exert zones of control and due to their frozen state, any attack against them is at +6 DX modifier. Armor or defensive magic still protects (unless any aimed shots rules state otherwise). This time freeze does not stop physical reaction to any interaction by the heart wielder. ie. water remains liquid but the river is stationary so a player could not walk on it but could swim without the effect of a current. After the wielder finishes their free turn play will resume exactly when it was interrupted. The heart if wielded as a weapon during the time stop does 2 handed club damage. Any living creature not fully within the MH radius of the stop effect performs exactly as the weilder. |
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