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Join Date: Aug 2004
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Hi All,
This is a question for the PDF version of Treasure Table generation from before there was a DUNGEON FANTASY boxed set... I'm a lazy sod of sorts where I hate rolling a lot of treasure (a lot being a group of, rather than a plentitude of). So I thought "how hard can it be - computerize the whole thing!" Bet you're all groaning right about now thinking "poor mortal fool" right? In the end, I got to analyzing the whole thing and realized that there are exactly 216 elements to the random table. If I treat all "rolls" as being equal to 100 x 1d6 plus 10 x 1d6 Plus 1d6 I get a number that can cross reference with ANY given result on the table, even if the table says something like 1-2, 2,4 - that is a lazy way of saying : 124 224 So - that's not the issue I'm facing. On table FIBERS AND FABRICS TABLE page 12, I started to blindly input the data into my program until I got to the part where it says Fibers on page 13. There, the author talks about Bales, and when he mentions it, one rolls 2d6 x 3 for the weight of bales. Where I am running into "issues" is for example, a bale of wool at that weighs a whopping total of 36 lbs, is not even a cubic foot of wool (where it is weighed in at 82 lbs per cubic foot. Modern day bales of wool are set to be 260 lbs in weight, or just under 2 cubic feet. Now, modern measurements vs old time measurements don't always agree, and I don't have an issue with that - it just seems odd that on average, 2d6 x 3 will result in about 21 lbs of wool for a bale. That's a pretty small bale - no? In any event, thought I'd throw this out here and see what responses people give. I've got two players in what amounts to a Dungeon Fantasy LIKE campaign in a TL 2 era. I plan on using the rules as written to build the app (For windows only - sorry) and then find a way to put a TL limit on weapons decidedly TL 3 or worse. This way, I won't generate TL 3 weapons as treasure for a TL 2 campaign. Thoughts? |
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