|
|
|
#51 | |
|
Join Date: Jun 2022
|
Quote:
Preserve foods should be more expensive, no less. When I've broken things down for more "economics intensive" fantasy games I had meals costing roughly 1$/meal, just to keep preserved food as the "you buy this because it will last, not because it's cheap" fare. |
|
|
|
|
|
|
#52 | |
|
Join Date: Dec 2009
Location: Saint Paul, MN
|
Quote:
I must be spoiled by players who don't tend to "game" the cost of living system. Most of them spend more money whenever they get the chance on better lodgings, better food, etc. (This is across many dozens of players since DFRPG was published.) I have one group that pays a standing fee to keep a locked chest at an inn in town where they keep their fancier "town clothes," backup instrument for the bard, and other items that they don't want to bring on their adventures. |
|
|
|
|
|
|
#53 | |
|
Join Date: Jan 2006
|
Quote:
In any case, one of the weird side effects of a game focused on delving is you get lots of players optimizing everything their PC does for better delving, to the extent of living in a ditch and eating hardtack and bugs between delves where they make fat stax to edge out a few more coins to buy special arrows with or whatever. If this sort of thing is fun for most or all of your players, why not let them eat the bugs? If it's not fun and just a joyless optimization exercise, just ask them to stop. |
|
|
|
|
|
|
#54 | |
|
Join Date: Jun 2022
|
Quote:
I had all the PCs doing that in one campaign and then in the next campaign where I imposed morale penalties for not "living a little", I had some PCs who were happy to get morale bonuses for living it up, some went for maximizing $$ by scrounging and either taking a few penalties or buying (very low cost) Advantages to ignore those penalties, and some who spent just enough to avoid penalties but not enough to get benes. |
|
|
|
|
|
|
#55 |
|
Join Date: Aug 2004
Location: U.K.
|
"What, fish paste sandwiches again?"
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
|
|
|
|
|
#56 | ||
|
Join Date: Jan 2006
|
Quote:
I realize there is some onus on the game designer to make fun approaches to playing the game effective as well, but GURPS and DFRPG suffer from too much flexibility. When there are 89 accessible variables someone's gonna try something weird, and balance is overall impossible. Quote:
|
||
|
|
|
|
|
#57 | |
|
Join Date: Jun 2022
|
Quote:
* Magic, elf ears, who cares, but everyone has their verisimilitude levels at which point their suspenders of disbelief stop holding things up and give way. That was theirs. |
|
|
|
|
|
|
#58 |
|
Join Date: May 2007
|
If you need an excuse to keep min-maxers from living exclusively on trail rations, you could say that said rations don't have a complete nutritional profile, so that, while they can keep body and soul together for weeks or even months, using them as a sole nutritional source will eventually lead to scurvy or other such interesting problems, which can be avoided by occasionally partaking of more wholesome fare.
Another point is that, given how heavily Dungeon Fantasy leans into the tropes of the genre, quest hooks will frequently be given out in taverns, and I imagine that the owners frown on people hanging out there without occasionally buying something.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
|
|
|
|
|
#59 |
|
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
|
|
|
|
|
|
|
#60 |
|
Join Date: Dec 2009
Location: Saint Paul, MN
|
|
|
|
|
![]() |
|
|