Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-24-2023, 01:39 PM   #23
Carlos
 
Carlos's Avatar
 
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
Default Re: Cost of living and Create Food

Quote:
Originally Posted by Anthony View Post
Nope, that's called "making Wealth worth its cost".
Wealth is worth its cost. Better Wealth means you're better equipped, which can make the difference between life and death in dungeon crawling.

Quote:
Originally Posted by Anthony View Post
GURPS has always had a confused attitude towards money; either the wealth advantage shouldn't exist, or it should reflect your actual wealth. The latter means that if you gain money in play, you have to either raise your wealth level, or expect the money to go away.
And the money will go away with better weapons, armor, potions, grimoires, scrolls, magical items, dungeon equipment of very fine quality, etc. A group of delvers can carry huge fortunes with themselves, even if they have a few gold coins in their pockets.

Last edited by Carlos; 10-24-2023 at 01:44 PM.
Carlos is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.