Quote:
Originally Posted by benz72
I mean, if PCs want to risk standing out as 'weird outsiders who are too good for our town' they can certainly find a way to do that and still live, but there are likely to be social consequences to the rejection of the norms of a society.
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Or the PCs can make it clear that they would rather invest their money with stuff that is useful to dungeon crawling (e.g.: potions, better weapons, recharging all Power Items, etc) instead of spending it in a Inn. I'm pretty sure the merchants won't refuse to sell their products and services to outsiders, because their gold and gems are as shiny as anyone's else.
And even if the GM wants to enforce some kind of social consequences, there will be some quest to be done because in the end of the day, this is the goal of the game: some monsters to be killed, someone to be rescued, something to be recovered and so on.
Quote:
Originally Posted by benz72
There are probably (some very small number of) people living on the street today who have plenty of money somewhere to afford a more typical living arrangement. I expect strangers view and treat them (rightly, wrongly, or indifferently) as they view and treat other street people, rather than as they view and treat people who live in apartments or houses.
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Yes, but they don't walk around with big swords and cool armor, they don't fly or throw a lightning bolt from their hands, among other larger-than-life things, in a TL 3 world where most people are boring, nameless peasants.
The only reason for delvers to be treated differently is if they have the Social Stigma disadvantage.
Quote:
Originally Posted by benz72
I let my players try almost anything and many of the PCs I play are up for trying to be economical too. None of us is surprised by some NPC reacting to that behavior as though the PC is being cheap.
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I think it's odd to impose negative reactions because a delver (or delvers) don't want to spend money with Inns. Barbarians and Scouts could even
prefer to stay out of the town as much as possible, as they are comfortable living in the wild. Similarly, spell casters can reshape reality to a certain degree, so I think it's quite reasonable that they would rather spend $135 with a Paut or $120 with Minor Healing potion than spending $150 with something that they can create themselves (After all, isn't magic all about solving problems?).
Ultimately, the delvers will be pouring gold in merchant's pockets in some way.
Quote:
Originally Posted by corwyn
DF has a Cleric spell that allows you to stay up all night with no fatigue consequences so that would allow Sanctuary as long as you can afford to maintain it.
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What spell is that?