Quote:
Originally Posted by Varyon
Terror [30] is only likely to be useful if used before combat actually starts - if the demon sneaks up on the party, or the two blunder into each other unexpectedly. Don't forget, you get a +5 to Fright Checks if you're in combat, which means at the [30] level anyone with effective Will 8 or higher will be at or above the cap of 13, with a ~84% chance to resist.
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The Rule of 14 still applies in combat. That means if you have, say, three fighters being hit with Terror, it's only 59% that they all resist, so you have a decent chance of getting rid of one of them.