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Old 10-22-2023, 12:42 PM   #1
Anders
 
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Default Re: Threshold Sorcery...as Powers

If you do it with Threshold, I would only charge Threshold for Hardcore Improvising. As long as you play it cool and stick to what you know, you don't add to Threshold. But if you go wild with it, you're on dangerous ground.
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Old 10-22-2023, 02:21 PM   #2
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Default Re: Threshold Sorcery...as Powers

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Originally Posted by Anders View Post
If you do it with Threshold, I would only charge Threshold for Hardcore Improvising. As long as you play it cool and stick to what you know, you don't add to Threshold. But if you go wild with it, you're on dangerous ground.
Yeah, you should get a solid benefit from paying for a Learned Spell. Since it includes Costs FP as a limitation though, charge 1 FP from Threshold for those. Improvised spells using RPM will cost more than that so there is incentive to use known spells.
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Old 10-22-2023, 10:16 PM   #3
Christopher R. Rice
 
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Default Re: Threshold Sorcery...as Powers

In my games costing threshold is -20% on an advantage and gives 1/5th the base value of the trait it's own as tally. So "Warp (Threshold, -20%) [80]" would give 20 points of tally per 'port.
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Old 10-23-2023, 02:41 AM   #4
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Default Re: Threshold Sorcery...as Powers

Thanks for the additional feedback - very helpful.

I may have more questions as I work through it all :-)
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Old 10-23-2023, 05:36 AM   #5
Anders
 
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Default Re: Threshold Sorcery...as Powers

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Originally Posted by Refplace View Post
Yeah, you should get a solid benefit from paying for a Learned Spell. Since it includes Costs FP as a limitation though, charge 1 FP from Threshold for those. Improvised spells using RPM will cost more than that so there is incentive to use known spells.
Nah, I'd just pay for that with Fatigue Points.
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