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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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If you do it with Threshold, I would only charge Threshold for Hardcore Improvising. As long as you play it cool and stick to what you know, you don't add to Threshold. But if you go wild with it, you're on dangerous ground.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 |
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Join Date: Nov 2008
Location: Yukon, OK
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Yeah, you should get a solid benefit from paying for a Learned Spell. Since it includes Costs FP as a limitation though, charge 1 FP from Threshold for those. Improvised spells using RPM will cost more than that so there is incentive to use known spells.
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#3 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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In my games costing threshold is -20% on an advantage and gives 1/5th the base value of the trait it's own as tally. So "Warp (Threshold, -20%) [80]" would give 20 points of tally per 'port.
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#4 |
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Join Date: Nov 2004
Location: Sydney, Australia
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Thanks for the additional feedback - very helpful.
I may have more questions as I work through it all :-)
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Farmer Mortal Wombat "But if the while I think on thee, dear friend All losses are restored and sorrows end." |
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Nah, I'd just pay for that with Fatigue Points.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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| Tags |
| ritual path magic, threshold magic |
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