Quote:
Originally Posted by Anthony
a status-0 adventurer doesn't get offered more than status-0 quests, and so on. In general, higher status quests have larger rewards (but more dangerous opposition)
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To avoid confusion, instead of calling it "Adventurer Status", we could call it "Adventurer Level". Maybe tie some other stats and ability packages to the Adventurer Level so we could just look them up on a table rather than having to work out the details point-by-point. Completing an adventure bumps up your Adventurer Levels, the players go look up their new abilities, and you're off again!
Could lead to a great new RPG system design.