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Old 10-22-2023, 03:53 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Threshold Sorcery...as Powers

I think there's an easier way to do this. Rather than a whole lot of Powers-building, create "Threshold Ritual Path Magic." That provides a lot of internal consistency, while letting you use Powers for detailed effect design where necessary.

The problem with this is that RPM energy costs scale very differently from ordinary Threshold magic. There are two obvious ways to deal with that:
  1. Revise the threshold rules, including the calamity table.
  2. Use the Speed/Range table. I think this is likely to be better, but I haven't worked through examples to check that.
For the Speed/Range solution, you use the RPM energy cost as the range, and read off the tally involved from the size column. So an RPM effect that costs 3 energy would cost 1 tally, and one that cost between 31 and 50 energy would cost 8 tally. This does let you do RPM effects that only cost 1 or 2 energy without adding to your tally, but those are so small that I think this is OK.
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ritual path magic, threshold magic


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