Quote:
Originally Posted by whswhs
In terms of the listed categories, I would say 40% Gamer/60% Player.
However, I think there's a third category, which I'll call Modeler: The person who wants the game world to represent the objects and processes that exist in the real world, or believable analogs of these in an altered world. The person who wants to work out fictional languages, like J. R. R. Tolkien or M. A. R. Barker, or who wants to develop a detailed alternate history, or who thinks about the biomechanics of imaginary creatures.
In those terms, I'd say I'm about 15% Gamer, 40% Player, and 45% Modeler.
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Thats a great point!
I would think that the "Modeler" category shares allot of aspects with the "Gamer". Analyzing factors and seeking balance to Model a world build or reality simulation is extremely rewarding (and important imho).
Perhaps the "Modeler" is more from a GM perspective as opposed to a PC perspective.