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#18 | |
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Join Date: Jul 2021
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Quote:
I'd think it would be far more reasonable to use a 3d6 table and most of the middle of the chart (where the rolls should mostly land) will be more minor. 3d6: 3. Horrible smell produced which lasts 1d hours, food is inedible 4. Raw material turns to mush and is unusable 5. Food is hard as a rock and inedible 6. Food created is spoiled and smells bad 7. Food created is spoiled and smells bad 8. Food created smells fine but causes illness in anyone failing HT roll 9. You lose the ability to cast Create Food for 1d days 10. No food is created and you lose sense of taste and smell for 1d days 11. Food created looks/smells fine but causes illness in anyone failing HT roll 12. Food created looks/smells fine but causes illness in anyone failing HT roll 13. You lose the ability to cast Create Food for 1d days 14. No food is created and you lose sense of taste and smell for 1d days 15. You lose the ability to cast Create Food for 1d days 16. Lose 1d extra fatigue and lose ability to cast Create Food for 1d+2 days 17. A noxious fire breaks out emitting smoke, inhaling it causes 1d6 dmg 18. A monster related to food you are creating is appears, e.g. demon NOTE: In order for some of these to work you need to make Create Food roll for the player in secret. Maybe only do so if they are using Create Food in Town. |
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