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Old 10-20-2023, 02:07 PM   #16
Carlos
 
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Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
Default Re: Cost of living and Create Food

Quote:
Originally Posted by sir_pudding View Post
Sanctuary does nearly exactly the same thing as the D&D spell, so I'm not sure what's "complicated" about it.
  • Sanctuary duration is not 8 hours like Tiny Hut; it's 1 hour. So the caster can't use it and sleep after, like it can be done with Tiny Hut;
  • You have to create air to stay there for long term;
  • This pocket dimension is a low-mana zone, so all spells are cast with a -5 penalty;
  • Recover Energy spell doesn't work there.

So if your goal is to take a safe place to sleep (like if it was a sanctuary), this spell is not very good for that purpose.

Quote:
Originally Posted by sir_pudding View Post
Weather Dome will keep the weather off.
Indeed, it's a nice spell for a utility Wizard to use in stormy or freezing environments. The requirement for 2 spells of each element is not that big.

Quote:
Originally Posted by benz72 View Post
Let the Scout and Barbarian live like beggars, wash in rainwater and scavenge their meals while the more civilized PCs spend loot to not be cold/hungry/stinky.
You mean: Let the Scout and Barbarian "live off the land", finding safe food and water and washing when necessary in a nearby river or in rainwater.

The Wizard can also create food and water out of thin air. And with the right spells (like Shape Earth, Create Fire for a campfire or even full weather protection from Weather Dome), he can create a reasonably comfortable place to sleep, specially with a Blanket or Sleeping Fur.

Last edited by Carlos; 10-20-2023 at 02:39 PM.
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