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#2 |
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Join Date: Jun 2010
Location: Alsea, OR
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For me, no.
I got the needed items from a bundle deal... not that I needed another legit PDF of compendium 2rev... but other things were worthy. What you need is Compendium 2e. That gives you rules for operating everything released except planes and tanks. It doesn't give you all the toys, tho'. Given your pocketboxes, C2 Revised (the current Compendium on e23) will probably give you the best play experience. For the Toys, you want to add Uncle Al's Catalogue From Hell. It also includes the tanks and aircraft construction rules. Even if you don't get the Compendium, UACFH is mostly usable with the earlier rules. The rules for operation of Aircraft are in Aeroduel, and for operation of tanks in Car Wars: Tanks. The rules from Boat Wars are in C2, so not needed, but the counters are not. Certain older products have certain elements that didn't get into C2, either... Autoduel Champions adds superpowers and "attributes" - a handful of specific skills which function as modifiers to several other skills. (It also provides car wars cars for Hero System 3rd ed...) Most of the non-supers skills were also in DCW, and hence into C2. Dueltrack has the Chassis & Crossbow setting... everything else made it into C1, and hence on to C2 and C2 Rev. C2 design sequences: Cars, Cycles, Trikes, racing cars, 10-wheelers, Tractor-trailer rigs, busses/RVs, trailers, hovercraft, boats, aquabikes, helicopters. UACFH design sequences: Cars, Cycles, Trikes, Racing Cars, car trailers, 10-wheelers, Tractor-Trailer Rigs, Busses/RV's, Boats, Aquabikes, Hovercraft, Fixed Wing planes, Helicopters, AIrships, Autogyros, Carplanes, Hoverplanes, Balloons, Gliders, Rocket Packs, Tanks. UACFH also has the tacnukes. So, unless you're really gonzo into CW as RPG, enjoy your pocket-boxes, maybe grab C2 and/or UACFH, and generate some new folks to have nostalgia for it. |
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