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#10 | ||
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Join Date: Sep 2018
Location: North Texas
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Quote:
Quote:
As far as escalating costs go, that still exists, just in a different form. The idea that basic RUNNING requires the same investment of experiential(?) capital for the 'novice' and 'veteran' makes sense to me, but if there was an EXPERT RUNNING talent (not a bad idea), I would expect that to cost more than the base skill. And it also makes sense that moving up each notch on the stat scale gets progressively more difficult. Building one's endurance should require more effort the more proficient you get. Both schemes follow the same logic of "getting better gets harder the better you get" just expressed differently. It's quite inspired IMO. I definitely agree with David that "immediately after character generation and for a long time after attributes are so cheap relative to talents that buying a talent is just about out of the question" is a problem, though. Hence, many of my revisions to the progression scheme.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 10-19-2023 at 09:12 AM. |
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