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Old 10-18-2023, 07:55 PM   #10
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Leveling up skills

Quote:
Originally Posted by David Bofinger View Post
The bizarre thing about Legacy is that it has such a link during character generation, but not during experience. I think it should work the same before game start as after, and that's more important than which model it follows.
I really don't understand that concern, TBH. Would it be nice if there was parity between the mechanics for character creation and play-based development? Sure, but it's hardly a deal breaker. Pre vs post-play progression approaches can be different. Plenty of systems have specific rules and assumptions that only apply during character creation.


Quote:
Originally Posted by David Bofinger View Post
I can understand the cost being constant or the cost increasing, but it's weird that attributes increase and talents don't. Especially it's weird that immediately after character generation and for a long time after attributes are so cheap relative to talents that buying a talent is just about out of the question.
I love the mix of fixed and variable costs. I see that as one of the few true innovations introduced by the LE ruleset. I think the implementation is off, but the concept is not only sound, but a much better reflection of real-world skill development vs. personal physical and mental progression IMO. Why should BOATING cost me more XP if I learn it later in my career?

As far as escalating costs go, that still exists, just in a different form. The idea that basic RUNNING requires the same investment of experiential(?) capital for the 'novice' and 'veteran' makes sense to me, but if there was an EXPERT RUNNING talent (not a bad idea), I would expect that to cost more than the base skill. And it also makes sense that moving up each notch on the stat scale gets progressively more difficult. Building one's endurance should require more effort the more proficient you get. Both schemes follow the same logic of "getting better gets harder the better you get" just expressed differently. It's quite inspired IMO.

I definitely agree with David that "immediately after character generation and for a long time after attributes are so cheap relative to talents that buying a talent is just about out of the question" is a problem, though. Hence, many of my revisions to the progression scheme.
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Last edited by TippetsTX; 10-19-2023 at 09:12 AM.
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