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Originally Posted by TippetsTX
Removing the connection between IQ increases and the acquisition of new talents is one of the few LE changes that I have embraced.
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The bizarre thing about Legacy is that it has such a link during character generation, but not during experience. I think it should work the same before game start as after, and that's more important than which model it follows.
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using the 'classic' model, a talent like HORSEMANSHIP has a variable (potentially drastically so) cost depending on when in the character’s lifecycle it is purchased
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I can understand the cost being constant or the cost increasing, but it's weird that attributes increase and talents don't. Especially it's weird that immediately after character generation and for a long time after attributes are so cheap relative to talents that buying a talent is just about out of the question.
A foolish consistency is the hobgoblin of little minds, but sometimes you have to love your little mind's hobgoblins.