Quote:
Originally Posted by timm meyers
A logical addition.
I would just write a fire blast multihex ball spell as you described and add it to the spell list at a higher IQ.
Using the comparison of the above spells greater IQ requirements seems like a +5 level or IQ 17 would be appropriate. This would also give the low-level wizard that learns fireball to get the expanded version (same as 1 hex spell to 3 hex to 7 hex) for free when they reach their higher IQ.
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I consider
Blast to a degree as an IQ 12 spell when looking at this 7-hex missile spell bump-up. For a max damage of 1+0 at a cost of 2 ST and a range zero for the MH the caster is standing in but does not harm the caster. It is the same IQ as
Fireball. It does slightly better than what a one-die
Fireball-ball would at 3 ST - more like a one-die
Lightningbolt-ball. As a House Rule, I would consider allowing
Blast to be increased in the number of dice.
But yes, the question of an appropriate IQ.