Quote:
Originally Posted by Drakenbow
I have been looking at how TFT spells shift from having a one hex effect to a 7-hex effect cost-wise for the caster's ST.
- *Fire 1 > 4
*Illusion 2 > 5
*Wall 2 > 6
*Sleep 3 > 8
*Avert 2+1 > 3+1
*Image 1 > 4
*Shadow 1 > 3
*Freeze 4 > 12
The average upgrade is about 3 times the base cost to make a 1-hex into a 7-hex. Now applying that to a Fireball, it seems like a nice upgrade to allow for a caster to power-up from hitting one hex to hitting a megahex but spending 3 ST per die rolled (maximum of 3 dice rolled).
Has anyone tried this as a House Rule or something like it?
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A logical addition.
I would just write a fire blast multihex ball spell as you described and add it to the spell list at a higher IQ.
Using the comparison of the above spells greater IQ requirements seems like a +5 level or IQ 17 would be appropriate. This would also give the low-level wizard that learns fireball to get the expanded version (same as 1 hex spell to 3 hex to 7 hex) for free when they reach their higher IQ.