Quote:
Originally Posted by Steve Plambeck
And then there's this little conundrum that came new with Legacy's RAW: you can't aim to acquire a new talent (which would cost XP) if it's above your current IQ, without increasing IQ (which would also cost XP). So you end up with the two things necessary to reach your goal are now competing with each other. You'd get more bang for your buck increasing ST or DX instead, so why bother trying to broaden your character anyway?!
That alone is the reason to keep awarding (at least one) memory point with every IQ increase, as it was in Classic.
It's like the Legacy rules for adding talents have a multiple personality disorder. Something changed to make it easier to buy new talents, and something else changed to make it harder.
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Great observation.
The one thing about Legacy that I do see in a positive manner is the ability to spend XP on talents as opposed to just Attributes. However, I have seen the competing conundrum for XP expenditure with respect to specific advancement goals. You need two IQ points with XP cost to be able to get Master Fencer that costs three IQ points. Spending XP to get the IQ first only helps you on IQ rolls but you have to do that before you earn and spend XP to get the talent. The trade off is, "To heck with IQ/Talent advancement. I'll just boost DX or ST to get more immediate benefit."