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#11 | |
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Join Date: Sep 2018
Location: North Texas
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That really makes alot of sense to me.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 10-11-2023 at 10:44 PM. |
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#12 | |
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Join Date: Dec 2021
Location: Indiana
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Changes like this keep my house rules for a topic down to one sentence or two. |
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#13 | |
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Join Date: Sep 2018
Location: North Texas
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So in the context of my response, rather than using a framework where the character’s IQ score alone qualifies them for better talents, my system puts talents (and spells) into broader buckets based on TAP. Beginning or Novice characters (TAP 30-36), for example, have access to all of the same talents regardless of their IQ.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#14 | |
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Join Date: Jun 2019
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"I'm not arguing. I'm just explaining why I'm right." |
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#15 | |
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Join Date: Dec 2021
Location: Indiana
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The Legacy XP to Attribute cost starts easier than Classic TFT but quickly becomes prohibitive to get past 38 points and nearly impossible to reach 40 points. I ran an analysis of Classic XP to Attribute cost vs Legacy TFT and added my previously mentioned system that kicks in after Legacy at 38 points. It is still more restrictive than Classic but moves toward the Classic TFT scale above 40 points. It's still takes a lot of game time to reach 40 points with my scale but is no longer outright impossible by design as it is in Legacy TFT. |
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#16 | |
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Join Date: May 2020
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However, the old system does fail at giving a PC the ability to "broaden" their skill sets without turning into some weird, expanded IQ bobble head. Myself I still adhere to the free talent point when my players increase their IQ stat. This is important to me because I think the skills define a PC as much as attributes. RAW will only give a player 5 to 7 gained attribute points before the XP needed basically stops progression. So, IQ gain usually is only going to offer a few "free" talent points for any PC build. Obviously, there is a balance we all seek in our games to make advancement of our toons fun. Gaining skills or attributes needs to be hard enough to evoke a sense of accomplishment but not so hard as to feel unattainable. |
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#17 |
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Join Date: Oct 2015
Location: New England
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Having the cost of learning talents close enough to the cost of an attribute increase that it provides a choice that is less of a foregone conclusion only adds interest to character advancement.
I like the idea of a more elegant character advancement system than either Classic or Legacy provide--or any of the various house rules that cling to an XP chart. To that end, and as discussed in other threads, if I were redesigning the XP/advancement system, I’d consider an approach along these lines: Make each additional point of an attribute cost XP equal to the new attribute value (e.g. increasing from ST 10 to ST 11 costs 11XP). To keep talents in line, determine the cost, multiply a talent's (or spell's) point value by 10 (e.g. Crossbow and Slippery Floor cost 10XP, and Alchemist costs 30). |
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#18 |
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Join Date: Jun 2019
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And then there's this little conundrum that came new with Legacy's RAW: you can't aim to acquire a new talent (which would cost XP) if it's above your current IQ, without increasing IQ (which would also cost XP). So you end up with the two things necessary to reach your goal are now competing with each other. You'd get more bang for your buck increasing ST or DX instead, so why bother trying to broaden your character anyway?!
That alone is the reason to keep awarding (at least one) memory point with every IQ increase, as it was in Classic. It's like the Legacy rules for adding talents have a multiple personality disorder. Something changed to make it easier to buy new talents, and something else changed to make it harder.
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"I'm not arguing. I'm just explaining why I'm right." |
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#19 | |
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Join Date: Dec 2021
Location: Indiana
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The one thing about Legacy that I do see in a positive manner is the ability to spend XP on talents as opposed to just Attributes. However, I have seen the competing conundrum for XP expenditure with respect to specific advancement goals. You need two IQ points with XP cost to be able to get Master Fencer that costs three IQ points. Spending XP to get the IQ first only helps you on IQ rolls but you have to do that before you earn and spend XP to get the talent. The trade off is, "To heck with IQ/Talent advancement. I'll just boost DX or ST to get more immediate benefit." |
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#20 | |||
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Join Date: Jan 2018
Location: Portland, Maine
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When you create your character, don't give them any weapons talents. It guarantees that the first thing you spend your XP on is a weapon. Also there are published rules for discounting the RAW 500XP costs for talents. The Fanzine Trip 1 Quote:
I don't think that spending XP on an IQ Attribute equates to getting the Attribute AND the talent. That would lead to the case where Players could start with IQ 8 figures and in three attribute exchanges get to IQ 11 And have an 9IQ Talent, a 10IQ Talent and a 11IQ talent at the same time. Quote:
If the player says "I see Kurt as a Merchant. Average ST, Average DX, Above Average IQ, then ST=10, DX=10, IQ=12 would start him out. If you never envision Kurt being strong, you won't have his ST go above 11. If you envision that he could dance pretty well, you might have his DX go to 11. You might even consider his becoming bright enough to reach IQ 13. You might start with raising Kurt's IQ to 13, buy some more Merchanting worthy talents, socializing talents, then possibly put a point into ST to help him survive an extra point of damage. And if Kurt was going to learn a spell or two, that would go under the category of XP=1500. Sure, there may be life-changing events, both good or bad for the character that would change "his" envisioning, so there can be alterations to this viewpoint. The characters don't have to be worked up into graceful tanks.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 10-16-2023 at 10:34 PM. Reason: corrected wording |
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