Quote:
Originally Posted by Drakenbow
The Legacy TFT rules seem to suggest to me that once a character is made, all new spells or talents cost 500XP per point.
I give some leeway. If the character's IQ is raised, that will include 1 point for talent or spell purchase. The player can always purchase points at 500 XP per point, but they will always get a point through raising IQ.
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Removing the connection between IQ increases and the acquisition of new talents is one of the few LE changes that I have embraced. Initially, I was against the idea and allowed a hybrid approach like yours, but over time I realized that it undermined a key aspect of learning (or, more specifically, the in-game simulation of learning)... skills shouldn't be harder (or easier) to learn based on the changeable value of an attribute. For example, using the 'classic' model, a talent like HORSEMANSHIP has a variable (potentially drastically so) cost depending on
when in the character’s lifecycle it is purchased, but in Legacy (or my game) the XP required to learn that skill is the same whether the character is 30-points or 40.
That really makes alot of sense to me.