|
|
|
#1 |
|
Join Date: Aug 2004
Location: Pacheco, California
|
In this variant each character starts with memory points equal to the average of their attributes, round down. When this average goes up a point they get another memory point to save or spend.
So a starting human has 32/3 = 10 memory points, but gains another when they increase any attribute by one. (Halflings have to increase attribute totals by 3 to get the same benefit.) Additional memory points may be purchased for 500 XPs each.
__________________
-HJC |
|
|
|
|
|
#2 |
|
Join Date: Jun 2019
|
Not unworkable, but I'd prefer to keep it like the rest of TFT where everything possible is a trade-off, making the character choose between things. Also this proposal could lead to some illogical results, ie someone pouring all their XP into ST increases, and then spending the memory space that comes with it on Physicker or Alchemist, things in no way related to increasing ST. At least with Talent increases tied to IQ and IQ alone it always makes sense in a way, as you're growing your "mind" on the one hand and learning something new with that "mind" on the other hand.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
|
|
|
|
#4 |
|
Join Date: May 2020
|
This modification makes some skill advancement free as your character gets new talents arbitrarily from leveling up.
People value things much more when they have to work or sacrifice for them. Even the cheapest RAW mechanic of adding 1 mana to a staff for 200xp makes the PC deliberate on the value gain and or other options thus making their 5 ST staff very much a treasured possession. Granted with a TAP ("Total Attribute Points" learned that from another thread, woot!) divided by 3, the free gains are not huge but enough that it dilutes the value of reward through growth/struggle that is key to my RPG experience. |
|
|
|
|
|
#6 |
|
Join Date: Jun 2019
|
That's exactly my point, it sounds ridiculous :)
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
|
|
|
|
#7 | |
|
Join Date: Jun 2018
Location: Durham, NC
|
Quote:
I still give a "talent point" for every time IQ is raised. I want talents early on to be a consideration. Later when raising an attribute gets expensive, then the 500 XP per talent point makes sense. This way, they have an option to gain talents that make sense regardless of how green/experienced they are. BTW, I also start new characters with a roll on the ITL pg 14 "Unusual x Feature" table and get those for free. Well, it is my custom tables similar to those. They get a free IQ 1 or 2 talent(s)/spells/languages. This is instead of mundane talents (2 points of mundane talents is on my table). I also let them choose instead of having to roll, if it fits their character's background bio. They usually pick and then write their bio to match. The talent is only gained if their IQ is sufficiently high. So, they pick/roll the background first, then write the bio and set the attributes. Summary: Start with 2 additional points for talents they may not have taken otherwise to round out their character. Then during advancement, 1 talent point per IQ gained. Last edited by Axly Suregrip; 10-13-2023 at 08:52 AM. |
|
|
|
|
|
|
#8 |
|
Join Date: Jun 2019
|
As long as we are sharing our solutions to these issues, I'll re-share mine although it's already been posted in one or two older threads as well. We do seem to keep coming back to this topic! But this is the short version:
__________________
"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 10-13-2023 at 09:44 PM. |
|
|
|
|
|
#9 |
|
Join Date: Jun 2018
Location: Durham, NC
|
|
|
|
|
|
|
#10 |
|
Join Date: Jun 2019
|
__________________
"I'm not arguing. I'm just explaining why I'm right." |
|
|
|
![]() |
|
|