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#10 |
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Join Date: Jun 2008
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Not sure why you would put artillery rockets in a turret at all let alone a trike which has the best arc of fire of all the vehicle types, effectively a built in Sponson on each side.
The main benefit of a turret is the ability to target in any arc. Side mount them in a trike and you get the front and a side arc and can mount more than one. Link side arcs and you can volley to the front arc. In a light trike you should be able to get 2 per side and a volley of 4 (assuming you can stand the weight). If you are tank hunting then you usually get to chose the attack vector so having a 360 degree turret isn't really a requirement. The real issue is you are playing with CW Tanks equipment in your game. I trust you are following the artillery rules from that rules set (-2 to hit unless launch vehicle is stationary and has recoil spades set) or are you just using the equipment from UACFH. A single Artillery tube in a field carriage is also fairly efficient. Equally a single SAM on a rocket platform or otherwise is also hardly the last word in air defence. I haven't seen any air vehicle that can be seriously affected by a 4d weapon and the SAM still needs very short range for it to hit unless you are using lots of targeting electronics. If you are spending that much sustained fire with a MG would do you more good, which makes the Rocket Platform self limiting. Reading a bit more closely, the Rocket Platform says single shot Rockets. I always took that to mean those items listed as single shot in the Rocket part of the weapons section. WGM, RGM and SAM specifically state they can be used with a Rocket Platform, Artillery Rockets don't so I would rule they cannot be put on the RP regardless of the size of the RP. Last edited by swordtart; 10-12-2023 at 09:17 AM. |
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