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#1 | |
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Join Date: Jan 2006
Location: Most definitely alone
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Quote:
Most GURPS books are, by design, generic. Even a book like Dungeon Fantasy doesn't have a specified setting. You might be running DF in a world where goblins are perfectly appropriate as PCs, or a world where goblins are small, malevolent faerie creatures, or cannibalistic pyromaniac gremlins. Your DF campaign might be 'medieval European-esque', or 'fantasy melting pot'. The wandering monster tables are not going to be appropriate for your setting assumptions, in all likelihood. I suspect they would be possible, but just not very useful to many GM who use something deliberately customizable like GURPS.
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Build a man a fire and he's warm for the night. Set a man on fire and he's warm for the rest of his life. |
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#2 |
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Join Date: Apr 2005
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GURPS, even the DF version, also has far more lethal combat. That means a random encounter with a very tough creature can spoil things before the adventure really gets rolling. That means the GM needs to plan "random" encounters, which means there's no point in having a Random Encounter Table.
Random encounters only make sense within the context of an individual campaign or adventure as a way of quickly filling a dungeon or determining the behavior intentionally-placed foes. The second option is a good way to complicate covert ops, since guards might randomly be on patrol or the players might run into a foe in an unexpected place. Start with a pool of n number of bad guys, create an encounter table that has them doing random things or a schedule the PCs can exploit. Set reasonable reactions for foes if certain events happen. If you want a truly generic random encounter table, just make a Reaction Roll. Outstanding reaction gets a beneficial encounter, Very Good gets a mildly beneficial or neutral one. Anything down to Neutral means no encounter. From there down it's increasingly bad news for the PCs. It's also better practice to have a Random Events table. Not just monsters, but also environmental stuff or random bits of good or bad luck. |
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#3 |
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Join Date: Sep 2007
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I remember an encounter table for like some kind of caravan adventure. Not monsters, per se.
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#4 | ||
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Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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As I said, Random Encounters do not necessarily mean combat.
Here's an example from the D&D 5E: Quote:
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In my opinion, that's what's fun, not just a table with random random numbers, it's the idea behind it, whether it involves an enemy in the classic sense, a challenge, or just a hook to follow.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” Last edited by Arcanjo7Sagi; 10-11-2023 at 07:23 PM. |
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#5 |
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Join Date: Feb 2007
Location: New York City
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DF-16 wilderness adventures has weather encounters and other encounters too.
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#6 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
Remember, GURPS is a toolkit for building the customised game that you want to play, rather than a game in a can, ready to play. In the various GURPS campaigns I've run, I've only used random encounters in one. Infinite Cabal spent quite a lot of its time on the Astral Plane, where ideas and dreams become real enough to encounter. I used the Encyclopaedia of Fantasy as an encounter table, rolling dice for a page and then picking something from the page and improvising on that basis. It worked quite well, but was specific to the place.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#7 |
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Join Date: Dec 2012
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Something I've occasionally considered doing, but am unlikely to unless it's that sort of game: "You randomly encounter a table in the road. It's a rather fine table, but too large to have fallen off the back of a cart; oddly, you see no-one around it..."
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#8 |
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Join Date: Sep 2010
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I'm going to use that. I don't know where or when, but it's getting used!
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#9 |
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Join Date: Sep 2019
Location: UK
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Sounds like Caravan to Ein Arris, which I haven't actually read.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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#10 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Cold Shard Mountains has encounter tables suitable for the setting. As does, in its own way, Merchants of Venice.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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| Tags |
| campaign design, encounter table |
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