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Old 10-10-2023, 02:01 PM   #39
ericthered
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Default Re: Simplifying Gurps Space world creation

Quote:
Originally Posted by Agemegos View Post
Yup. I consider that silly.
I'm wondering if I can set up different colonization schemes, as in, choosing which planets get settled first. Its a GM set value, because the real dynamics of it depend so much on so many things. High Affinity (or maybe just habitability) systems are likely to get settled first, either because FTL can travel fast enough to check them all out, or because if you're going to send a generation ship, you should research all you can out of your destination first. Which gives high affinity worlds a bigger leg up... but I really don't mind that.

Quote:
The high resource numbers are plausible. A lot of important industrial elements (e.g. copper, tin are chalcophiles in the Goldschmidt classification, which means that they tend to form sulphide minerals. They are not concentrated in any type of asteroid, and they are depleted from the rocky crusts of terrestrial planets except in isolated ore bodies. They are useful, their ores are scarce, and there aren't any promising asteroidal resources. But since sulphur moons are characterised by numerous large volcanoes that spew sulphur and what looks like ultra-mafic lava. It's plausible that sulphur moon like Io have rich fields of sulphide-rich volcanic rocks at the surface, the like of which would be found nowhere else. They might well include valuable ores of industrial metals that would not be glutted by asteroid mining.
No arguments there! its "Interesting" rather than "Problematic" or "Silly". I've long thought that Gas giant moons are interesting and promising from a space colonization viewpoint. Thanks for the extra information about its exact plausibility.
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