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Old 10-09-2023, 09:29 PM   #31
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Countering the dual rapier fencer

So Staff III kinda pisses you off?

I can see your point. I don't mind the thrown dagger/sha-ken exception. It's never even come up in my game.
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Old 10-09-2023, 09:36 PM   #32
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Countering the dual rapier fencer

Quote:
Originally Posted by phiwum View Post
So Staff III kinda pisses you off?

I can see your point. I don't mind the thrown dagger/sha-ken exception. It's never even come up in my game.
So far as combat mechanics go, the staff zaps have similarities to thrown daggers and ska-ken.
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Old 10-09-2023, 11:25 PM   #33
hcobb
 
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Default Re: Countering the dual rapier fencer

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Originally Posted by Bill_in_IN View Post
So far as combat mechanics go, the staff zaps have similarities to thrown daggers and ska-ken.
Wizard stands in second rank doing staff zaps and dagger tosses?
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Old 10-10-2023, 07:19 AM   #34
Bill_in_IN
 
Join Date: Dec 2021
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Default Re: Countering the dual rapier fencer

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Originally Posted by hcobb View Post
Wizard stands in second rank doing staff zaps and dagger tosses?
I'm talking about small damage weapons with a tendency to get past armor.
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Old 10-10-2023, 08:24 AM   #35
Shostak
 
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Default Re: Countering the dual rapier fencer

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Originally Posted by phiwum View Post
So Staff III kinda pisses you off?
No. I've no issue with magical attacks that bypass armor.
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Old 10-10-2023, 11:12 AM   #36
hcobb
 
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Default Re: Countering the dual rapier fencer

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Originally Posted by Bill_in_IN View Post
I'm talking about small damage weapons with a tendency to get past armor.
The popularity of men at arms carrying and training to use in grappling daggers exactly corresponds with the increase in personal armor. Our 3oz throwing knife is a lot less sturdy than the historical anti-armor daggers however.
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