Quote:
Originally Posted by TippetsTX
I'm not convinced that the lack of 'active' gods limits roleplaying opportunities. Sure, there are many potent plots and classic conflicts drawn from theology and mythology, but most can be implemented w/o the need for direct divine intervention. In TFT (on Cidri at least), religious characters must walk by faith which IMO is potentially a more interesting state (certainly more dynamic) for adventures.
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Exactly. I like what religion brings to the game world, but I tend to have religion be about faith. Characters might
think that their god might intervene on their behalf and even believe that events show that it did, even if it didn't. However, instead of having gods be true deities, I prefer them to be some kind of manipulative extra-planar being with ulterior motives. They might have extraordinary power, but they aren't gods with a capital G.