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#21 | |
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Join Date: Dec 2021
Location: Indiana
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#22 |
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Join Date: Sep 2023
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I tend not to be a fan of putting religion in games. People tend to falsely stereo type religions. But hey, I guess it's their campaign.
For me it's better to use a total fantasy creation of dieties, but the use of the priest is strictly about knowledge of the religion which would help in campaigns. The players find an ancient temple dedicated to XXXX, who has the talent? "Roll please to see if you understand the use of the imagery on the temple walls." Succeeds. "You can tell these are warnings that an evil power is contained in a vessel" On failure "There some kind of power in the vessel." Not having religion "That looks like a pure gold urn! You could get a lot of money for it." |
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#23 | |
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Join Date: Jun 2008
Location: Boston area
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Hmm... Maybe it's time to think about how to humanize the gnolls so that my players don't feel so great killing them willy-nilly. And then, when they've suffered the indecision that comes with moral quandaries, perhaps a gnollish TPK. |
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#24 |
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Join Date: Oct 2015
Location: New England
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My favorite fantasy deity is Issek of the Jug from Lean Times in Lankhmar.
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#26 | |
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Join Date: Sep 2023
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Like a ranger type with access to what you deem as ranger-like spells, outdoors talents, and most weapons as a Ranger Class with all else having more cost to purchase? A hedge wizard would have more access to some talents at normal cost like herbalism and naturalist, but give up some spells on a list that would cost 3 points to learn? |
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#27 | |
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Join Date: May 2020
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Using a modern belief system which is followed by any current living culture in your fantasy setting, is at the very least rude. Even if you feel religion is a fairytale why import modern systems of faith when you can make your own? Makes no sense to me and is just plain lazy. The whole premise of most fantasy worlds is having a metaphysical environment that is tangible to the same extent that the world includes monsters, magic and epic super heroes. These deities can become major influences and sources of power adding great depth to any campaign. I think any player in TFT can advocate for more than just ceremonial knowledge if they acquire the priest or theologian talents. At minimum the PC has sacrificed 1 to 3 IQ which in itself can be considered a commitment of "faith" that would be the 1st requirement in requesting aid or power from deities. Those without these talents no matter how good they roleplay should have little hope in obtaining any help from the gods. |
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#28 | ||||
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Join Date: Sep 2018
Location: North Texas
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A few things to unpack here...
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In my own campaign, 'clerics' are still very much a thing though they may not fit the D&D paradigm. To that end though, let's shift focus back to the mechanics proposed here. Quote:
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Also, given that several appear to duplicate existing spells, I'm not clear what the point would be. Why cast RESIST EVIL to protect oneself from a demon when you can have STONE FLESH to protect you from the demon and everything else. Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 10-08-2023 at 10:49 PM. |
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#29 |
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Join Date: Apr 2023
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Yes this build -out is to put the veneer of Cleric into the game. I thought it made some sense if you're looking at a B/X experience like HOW proposes to create with TFT rules.
GURPS Divine Favor is an interesting supplement that could be translated back to TFT. In that, it's (Paragon or Clerical) a Power, based on a Divine Favor Advantage with modifiers applied for situation, location (sanctity or non-sanctity) and most esp behavior. It also comes with a slew of Disadvantages. For those concerned, most of the Prayers (Powers) are reserved for malign supernatural beings. Interesting read. It also has rules for reversing it from good to evil, though because bad clerics don't have the moral restrictions they don't top out as powerful as a good one, for game balance. Converting this supplement may need its own thread. |
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#30 | |
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Join Date: Oct 2015
Location: New England
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