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Originally Posted by timm meyers
The generic insertion of God(s) just adds another layer to the fantasy setting and thus more choice and specialization to PC builds. ie; the priest who fights undead is great in the graveyard but contributes much less in all other "normal" scenarios. Just like the power thief is great at sneaking and burglary but nigh worthless in combating orcs.
I think the greatest cleric type PC is one who roleplays the heck out of their religion. Adheres fanatically to their own well-defined beliefs and tenants. A true believer like this will require the GM and other players to decide at some point whether the God is real or not. A good player will certainly convince the GM (true god of the adventure universe) to reward or punish with possible unique abilities, spells, interventions.
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Shostak did just that with his cleric wizard. Lots of fun.