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#11 | |
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Join Date: Oct 2015
Location: New England
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Quote:
Knowledge of any of those is almost certain to affect what actions players choose for their characters. If one requires a wizard to notify someone that they can fly before allowing that character to utilize the spell, similar notification might be required for other spells. |
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#12 | |
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Join Date: Sep 2007
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Quote:
"Talk" isn't one of the TFT Options, so mechanically the notification doesn't even make it up to the doesn't-actually-cost-anything "free action" that's usual in RPGs. Yelling "Rognak, you can fly!" is beneath TFT's level of notice. So, what would it mean to require some explicit notification, rather than just assume that such takes place as the wizard successfully finishes casting the spell? I assume you don't expect players to chant "Quas An Wis" or "In Vas Grav Corp" whenever they cast a spell, or else the spell doesn't actually happen. |
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#13 |
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Join Date: Oct 2015
Location: New England
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Notifications could easily influence the opposing side, too. If you tell someone they are safe from missiles, those who aim missiles may well just choose a different target.
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#14 |
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Join Date: Jun 2018
Location: Durham, NC
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I keep it simple. The subject of a flight spell feels they can fly and just know. This works in a world where there is magic and a flight spell is not an unusual thing. Even if it is an animal.
If wizards in your world are rare, then the wizard should communicate it. Either ahead of time or during casting. How audible this may be to the foes is up to the GM. If not discussed ahead of time, how unbelievable this is in such a world is a whole other angle that may be an obstacle. Lots of room for having it either way. GMs can make this fun. |
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#15 | |
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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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#16 | |
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Join Date: Sep 2007
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A good point. Such knowledge can affect the battle, so it may be worth houseruleing who knows.
That will drag in questions about languages, or whether the other side's archer knows who "Rognak" is so as to avoid making him their target. Enterprising players will no doubt invent codes if they have to shout in "common". "Rognak Kelebor. Repeat, Rognak Kelebor." Of course, for groups that don't care to actually invent, memorize, and require use of the code at the table, we just get back to "friendlies know, enemies don't, and it takes no extra time". Quote:
Would you make the act of shouting some sort of warning or notification an option that conflicts with any of the TFT actions or MA, and if so, which one? Or is talking a "free option" that you can do in parallel with the any of the RAW list? |
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