Re: Movement vs combat option
Yep. Most games need to use a set of steps to simulate things. Computer games get to be more real time. I'm not sure since I only played it a few times and many years ago, but didn't the Star Trek game break all down by Impulses? The fastest movement, recharging weapons, and all happened while counting through the impulse steps.
A melee&wizards like variant using the impulses would be to step through a count. Movement speed, spell casting speed, and weapon speed would be used to step throught the chart. When the count hits a certain number, a character can act with that action. It might mean a character with a dagger (fast weapon speed) might be able to stab a couple of times before another could swing a Great Sword. A person charging towards an archerer would have movement count versus bow reloading speed. etc
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