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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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Nopeai, Elf, age 20
ST 9, DX 12, IQ 11, MA 12 Talents include: Acrobatics, Pole Weapons Expertise, Shield Expertise Languages: Common, Elvish Weapon: very fine javelin (1d+2), untalented dagger (1d-1) Attacks and Damage: Punch (1d-3) Special Ability/Weakness: Armor: Small shield stops 2 hits, -2 to be hit Nopeai's favorite hobby is dodging through difficult terrain to stick it to archers before they get their last shot in. Assuming that the archer has a reverse missile ring (?!?) and is standing on the far side of a sandbox with a clear line of fire and you've been somehow prohibited from bringing in anything nice, what would you do?
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-HJC |
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#2 | |
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Join Date: Sep 2023
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Quote:
I need to build the four rooms from DT2. And I want to figure out how to integrate poor footing (to slow MA) at times. Or add in a semi-shadow penalty. I prefer to randomize a room after choosing arena combatants, some others prefer to determine the room first and choose a character for that room. |
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#3 | |
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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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#4 |
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Join Date: Dec 2021
Location: Indiana
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Having Reverse Missiles spell make anti-archer tactics easy.
Otherwise, a reasonable anti-archer build would include sufficient armor to minimize arrow damage and dodging. He either keeps the archer moving too much to shoot or eventually engages him. A good anti-archer tactics is skeleton archers like the ones first encountered in Death Test. You have to run up and engage them because shooting them with missile weapons won't work well. |
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#5 |
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Join Date: Sep 2023
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An item can be dropped as a 'free action, yes?
To change weapons for example when engaged, one drops what one has to draw a secondary weapon/item. When someone tries to initiate HTH, the held items are all dropped in the hex from where the initiator is coming. The person being attacked by a person initiating HTH drops weapons/items if the HTH is successful. Right? So, against an archerer, carry a Tower Shield (-2 DX, -3 hits) while dodging across the battlefield. Drop it when engaged with the Archerer to have back the -2 DX. With Shield Expertise, that would be a -1 DX to the archerer's attacks and one additional hit stopped (total -4 hits stopped). As a mechanical (ie not a magical defense like Reverse Missiles), it seems like it could work well. Just can't dodge the last missile shot if the archerer chooses that option. |
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#6 | |
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Join Date: Dec 2021
Location: Indiana
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Quote:
Shield Expertise doesn't distinguish that the -1 DX for incoming attacks only applies to hand weapons so, the adjustment also applies to missile attacks coming in from the front hexes. If your desire is to go into HTH, a shield rush at -2 DX saving roll may be helpful in knocking down the archer and making them more vulnerable to become engaged into HTH. You would drop the shield as a part of going into HTH. The -2 DX for the shield would be eliminated and he would have a + 4DX for HTH for a total DX increase of 6. Of course, the foe in HTH also gets the +4 DX but archers aren't usually known for being higher ST characters unless they have crossbows. |
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#7 |
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Join Date: Aug 2004
Location: Pacheco, California
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If you knock the archer over (with a thrown weapon for the autotopple, not a shield that grants a saving throw) then I'd follow this up with a shrewd stab with an expert very fine javelin, not HTH.
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-HJC |
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#8 |
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Join Date: Jun 2008
Location: Boston area
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Because if you're neither a wizard nor an archer, you must be a polearms expert. (Hey, what happened to the dagger expert?)
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#9 |
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Join Date: Jun 2019
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Thanks - now I can't stop chuckling!
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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