Quote:
Originally Posted by hcobb
IIRC the options a standing figure (who didn't dodge or drop to the ground during movement) can choose from as their turn to act arrives are:
- Stand still: Bend over and pick something up then stand up at the end of the turn, or any of the following.
- Moved up to one hex: Missile Weapon attack, cast spell, disengage (including disengage onto an enemy for HTH attempt), disbelieve, or any of the following.
- Moved up to two hexes: Change/drop weapons. (If disengaged during move this is a full swap out, otherwise expend MA during move to ready.), or any of the following.
- Expended no more than half MA: Attack with wielded or thrown weapons, defend, or attempt HTH on a figure that doesn't stop your movement via engagement.
- Expended more than half MA: No action.
Example: Sam has adjMA 10. She moves two hexes, spends 3 MA to pick up a crossbow along the way, then drops to kneeling behind a log in the second hex entered. She now has the -4 to be hit by missile weapons for her cover starting this turn, and starting next turn she can reload (if needed) the crossbow, or fire the crossbow with the +2 bonus for bracing against the log. If the cover wasn't available she could have dodged instead of dodging.
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Is moving a hex the same as expending MA? The example of using 3MA to pick up the crossbow in one of the hexes. She used 3 MA but only moved one hex.
I see
Drop is an action, so no other actions possible that turn. check
But I'm not understanding the last part with "starting next turn she can reload... or fire the crossbow with +2 bonus".
I get the part of +2 bonus for the log, but why either reload or fire. Did you mean reload "and" fire with a +2?