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Old 10-03-2023, 09:20 PM   #20
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Forcing Retreat in Melee / TFT

Quote:
Originally Posted by Drakenbow View Post
RAW as you note doesn't discuss size of attacker vs defender. It seems to depend on if one thinks a small creature could push back a larger one. If you think the situation isn't truly applicable for a one-on-one situation, the rules for engagement might be considered here. Two (or more) one-hex vs a giant when those who damaged the giant didn't get damaged themselves. It might be odd for a one-hex to force a 14-hex dragon to retreat.
This is brilliant.

The problem with 1 hex figures injuring a multihex figure is that there can be so many more of them. The giant can only strike one of them, is likely to get struck by several. The above is an improvement on the current system of only one needs to strike the giant to drive it back.

I think the above is both brilliant and a reasonable approach. Nice job.
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