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Old 10-03-2023, 03:42 PM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Movement vs combat option

IIRC the options a standing figure (who didn't dodge or drop to the ground during movement) can choose from as their turn to act arrives are:
  • Stand still: Bend over and pick something up then stand up at the end of the turn, or any of the following.
  • Moved up to one hex: Missile Weapon attack, cast spell, disengage (including disengage onto an enemy for HTH attempt), disbelieve, or any of the following.
  • Moved up to two hexes: Change/drop weapons. (If disengaged during move this is a full swap out, otherwise expend MA during move to ready.), or any of the following.
  • Expended no more than half MA: Attack with wielded or thrown weapons, defend, or attempt HTH on a figure that doesn't stop your movement via engagement.
  • Expended more than half MA: No action.
Example: Sam has adjMA 10. She moves two hexes, spends 3 MA to pick up a crossbow along the way, then drops to kneeling behind a log in the second hex entered. She now has the -4 to be hit by missile weapons for her cover starting this turn, and starting next turn she can reload (if needed) the crossbow, or fire the crossbow with the +2 bonus for bracing against the log. If the cover wasn't available she could have dodged instead of dodging.
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