Quote:
Originally Posted by Bill_in_IN
Back to the topic of Explosive Gems and their cost.
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I do allow for a thrown spell DX adjustment to be waived if the wizard casting it is touching the target.
The moral of this story is that the cost of explosive gems is at the mercy of the wizard's tolerance to danger. Functionally, this is tolerance to their chance to roll an 18 for DX
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Sounds like the casting wizard needs to have a lucky Charm to mitigate that roll of 18.
Tangent due to a comment: You mentioned for your house rules to waive certain thrown spell DX adjustments. There is for fighters an optional rule on p.127 "Waiting for an Opening" which I've been mulling around in my head for a similar version for wizards I would call "Taking Your Time". This would allow a wizard using the same constraints of not "moving, dodging, attacking, disbelieving, etc," for up to two turns to gain a DX bonus to casting.