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#1 | |
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Join Date: Sep 2023
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Quote:
Tangent due to a comment: You mentioned for your house rules to waive certain thrown spell DX adjustments. There is for fighters an optional rule on p.127 "Waiting for an Opening" which I've been mulling around in my head for a similar version for wizards I would call "Taking Your Time". This would allow a wizard using the same constraints of not "moving, dodging, attacking, disbelieving, etc," for up to two turns to gain a DX bonus to casting. |
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#2 | |
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Join Date: Dec 2021
Location: Indiana
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#4 | |
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Join Date: Jun 2008
Location: Boston area
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Though a curse spell does change it, since it adds to the die roll. I guess a charm, mentioned above, takes away the chance of an 18, since it subtracts from the die roll. At least that's how I read it. |
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#5 | |
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Join Date: Sep 2023
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- Reference is the Codex, last page of the Q&As "Question on charms" Q: Does a charm item effec the die roll before or after the check for automatics/criticals/fumbles? e.g. roll and (sic) 18 with +2 charms treat as 16 (auto miss) or 18 (break weapon)? A: before, curse works the same way. <two more questions> - So, it modifies the roll itself with the final result needing to be within the original range. eg having a +2 Charm changes a roll to hit of 5 into a 3 for triple damage, but it does not change a roll of 3 into a roll of 1. |
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#6 | |
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Join Date: Jun 2008
Location: Boston area
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Now maybe you realized that "Taking your time" isn't strictly relevant to the problem of prematurely exploding gems, but I wasn't sure. |
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#7 | |
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Join Date: Sep 2023
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Quote:
But to clarify my comment on "Taking your time" was specifically to a previous comment by Bill_in_IN which I specified as a tangent based on this, not about rolling 18s. Bill_in_IN "I do allow for a thrown spell DX adjustment to be waived if the wizard casting it is touching the target." |
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