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#11 |
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Join Date: Sep 2018
Location: North Texas
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Apologies.. by "say" what I mean is that the effect of the rules seem pretty clear that ZERO damage is a valid outcome for certain weapons. How else should one interpret 1d-2 or 1d-4 damage?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#12 | ||
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Join Date: Sep 2023
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Quote:
So, please, don't suggest things are "pretty clear" when I wouldn't be asking if they were clear. That's rather insulting. Original comment Quote:
I really am trying to get a feel for people's understanding and why they take the rules there. Not get attacked for things you feel are "pretty clear" when actually they are not when considering logically the RAW for Missile Spells. Hence, the question. Now back to the forum with more polite answers instead of questioning intelligence? |
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#13 | |
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Join Date: Sep 2018
Location: North Texas
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I don't agree that the language around missile spells can be used as guidance for other weapons or use-cases, but I absolutely agree that several weapon listings make no sense. I rewrote a good chunk of the Weapons Table to fix such issues for my table, but that clearly falls into the realm of house-rules. There's also a practical design reason for ZERO damage results IMO (not as many as the rules support, but retaining a few instances seems reasonable to me)... the limited nature of character ST. If every attack did a minimum of 1-point damage, some fights would be much shorter.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#15 |
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Join Date: Jun 2008
Location: Boston area
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At the low end, a minimum damage of 1 instead of 0 makes a big difference. A dagger has average damage of 2.5 if the minimum is 0, but it rises to 2.666 if the minimum is 1. No big deal, but a sling (1d-2) goes from an average of 1.66 to 2 hits per successful attack. That's starting to make a difference.
A thrown rock (or a ST 8 punch) goes from 0.5 hits on average to 1.166. That's a big leap. For 2d-2, the change is inconsequential, going from 5 hits to 5.0277 hits. |
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#16 | |
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Join Date: Dec 2021
Location: Indiana
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#17 |
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Join Date: Jun 2018
Location: Durham, NC
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I don't mind the minimum being zero.
I do mind it being zero when a double or triple damage is scored. I think I will adopt a minimum of 1 ONLY when double or triple happens. |
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#18 |
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Join Date: Jan 2018
Location: Portland, Maine
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I'm moving my "home brew" suggestion over to house rules.
https://forums.sjgames.com/showthread.php?t=193123
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 10-03-2023 at 10:20 PM. Reason: added link. |
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