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#1 | |
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Join Date: Sep 2023
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Another consideration about it would be how much damage was done like how larger creatures can take more before suffering a -2 DX or be knocked down. The big thing as a GM, I would not try to pop it one the player(s) right at that moment. Having it drawn up as modifications to RAW and that they be aware of the alterations. As a player, I would be pleased if I could force the giant NPC into an unfavorable position. Though I hear Abominables bounce if they fall off cliffs. |
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#2 | |
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Join Date: Dec 2021
Location: Indiana
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Linking the forced treat to the engagement rules for multi-hex characters Sounds like a sound approach to me. |
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#3 |
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Join Date: Jun 2019
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While it's true some of the results for many things in this game sometimes seem silly, it can also be a lot of fun coming up with the in-game rationalizations that "explain" them.
Would a giant ever jump back a hex for taking a 1-point hit? Maybe not all hits feel the same. A 1-point hit might not be any more life-threatening no matter where it lands, but what if by luck it occasionally lands somewhere exceptionally, well, sensitive. I'll leave that up to our collective imaginations. Fact is, it could happen. One might jump a foot backwards getting a staple in their finger, even though that's nowhere near 10% or even 1% of the damage needed to kill them. You could say there are a bunch of this type of thing factored into all the TFT rules just by their generalized, less granular nature. Call it design error, or call it sheer genius, whichever you prefer.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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#4 |
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Join Date: Sep 2023
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Ever have an angry cat jump in your face? I agree it could happen that one gets off balanced by a small critter.
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#5 |
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Join Date: Dec 2021
Location: Indiana
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I once accidentally stepped on our cat's tail because he quietly walked up behind me. He went into looking like a blurry ball of fur around my lower leg. When I lifted my foot, my leg was scratched up so bad that I had to disinfect and wrap it up in gauss. I took our or two hits of damage on my leg.
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#6 | |
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Join Date: Jun 2018
Location: Durham, NC
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The problem with 1 hex figures injuring a multihex figure is that there can be so many more of them. The giant can only strike one of them, is likely to get struck by several. The above is an improvement on the current system of only one needs to strike the giant to drive it back. I think the above is both brilliant and a reasonable approach. Nice job. |
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#7 | |
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Join Date: Dec 2021
Location: Indiana
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#8 | |
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Join Date: Jun 2019
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Ditto that! Excellent solution!
__________________
"I'm not arguing. I'm just explaining why I'm right." |
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