Quote:
Originally Posted by Shostak
Sounds good to me. I'd like to see the success of the enchantment being unknown so that duds are possible.
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Oh, I like that. You could still, I suppose, do a detect magic to find out the outcome, unless duds really do (say) 1 point of damage, so they aren't complete duds.
Analyze magic still might show that the roll was flubbed, but that's a 4 fatigue spell. It's a dawdle if you're not on adventure, however. One problem in-game with spells like that is that a player can just cast Analyze Magic and Detect Magic repeatedly so that failures are not caught unless, as some have suggested, that failures have a way of fixing themselves in the mind of the caster.