Quote:
Originally Posted by Pursuivant
Players would take one look at the skill and choose Karate instead. The only way to make it worth it as a Hard skill is to take all the Kicking-related stuff from Karate and combat-related stuff from Acrobatics and glom them together.
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Eh, being two better with all the techniques is essentially equivalent to a Hard skill being Easy. It's a pretty decent deal if for some reason you aren't going to be using your upper body in an unarmed fight.
And yeah, there's a reason it is fairly rare in reality. But you know, this is GURPS we're talking about here, and weird character concepts are not rare. Maybe your character (or his entire species) doesn't [have] any arms.