Quote:
Originally Posted by mburr0003
I was a new to GURPS GM when I did it over thirty years ago. Are newby GMs these days not made of the same stuff?
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They are not. Far larger audience, more likely used to more technology with less patience. Comparison will be D&D 5e. GURPS already has the "too much crunch" rep working against it. Unfortunately there is no analogous GURPS Lite for Magic. I ran across a podcast for simple GURPS Dungeon fantasy that uses GURPS Lite 3e because apparently it included magic (I hadn't realized that old version had magic).