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#6 |
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Join Date: Sep 2022
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Thanks for your thoughts, you helped me a lot. Now I understand how would it look. Suggestions that this skill should be hard is reasonable and I think that it's right choice. Otoh removing risk of falling on a miss is too good, but giving it bonus should do the work. Removing damage bonus sounds a little strange for me.
And now, I have some questions about parries. MA123 gives some restrictions on those: 1) you parry only low-line attacks 2) you parry once per turn 3) you cannot retreat Should I remove or ease some of those, or this is fair for this skill? |
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| Tags |
| kicking, martial arts, skill |
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